Learning Greek in Cyprus: from the Alphabet to B1
Two years of learning Greek in Cyprus — group classes, a five-week university intensive, the A2 and B1 exams, and which AI tools actually helped (and what failed completely).
Thoughts, tutorials, and insights on technology, AI, math, and education
Two years of learning Greek in Cyprus — group classes, a five-week university intensive, the A2 and B1 exams, and which AI tools actually helped (and what failed completely).
Part 3 of 3. Why people like hard things, why you can never fool yourself about what you actually know — and the teaching infrastructure I vibe-coded over the summer.
Rebuilding Anthropic's Global Workspace / JLens interpretability method from scratch on an M3 Max — across Qwen2.5 and Gemma-2. Four of five findings held up at home; one honest miss.
Same open models, same compute for everyone — so the real contest became engineering. Reading the top-three writeups: where to spend tokens, when to stop, and how a model reads its own confidence.
Part 2 of 3. Why teaching is mostly about skills, not theory — dropping lectures, master-class practicums, and two fresh student posts.
Part 1 of 3. Three years of AI agents changing what students bring to the classroom, plus one well-built J.A.R.V.I.S as evidence of where things stand now.
How a game written in one week became the best-selling video game ever — and why lion cubs, bear cubs, and your child at the computer have more in common than you think.
12 interactive flip cards about living in Cyprus from weather and driving to schools and sunsets. Available in English, Russian, and Greek.
30 charts, maps, and graphs — guess what story each one tells. Two games, six legendary heroes to unlock, from Florence Nightingale to Gauss.
Paper review: why the binding constraint on growth shifts from intelligence to human verification bandwidth.
My first-ever CTF competition experience, where AI agents transformed a complete beginner into a competitive hacker.
Project in Algorithm Engineering course exploring Strassen's classical fast matrix multiplication and the newly published AlphaEvolve 4x4 algorithm.
From Euclid to Goedel to Von Neumann: building trustworthy AI tooling with layered architecture.
Why does a soccer ball have exactly 12 pentagons? Exploring the answer through curvature, the Gauss-Bonnet theorem, and Euler's formula.
LLM Math Reasoning Evaluation based on IMC 2025 problems -- benchmarking state-of-the-art large language models on university-level math contest problems.
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