Teaching ML in the Age of AI Agents (1/3)
Part 1 of 3. Three years of AI agents changing what students bring to the classroom, plus one well-built J.A.R.V.I.S as evidence of where things stand now.
Thoughts, tutorials, and insights on technology, AI, math, and education
Part 1 of 3. Three years of AI agents changing what students bring to the classroom, plus one well-built J.A.R.V.I.S as evidence of where things stand now.
How a game written in one week became the best-selling video game ever — and why lion cubs, bear cubs, and your child at the computer have more in common than you think.
12 interactive flip cards about living in Cyprus from weather and driving to schools and sunsets. Available in English, Russian, and Greek.
30 charts, maps, and graphs — guess what story each one tells. Two games, six legendary heroes to unlock, from Florence Nightingale to Gauss.
Paper review: why the binding constraint on growth shifts from intelligence to human verification bandwidth.
My first-ever CTF competition experience, where AI agents transformed a complete beginner into a competitive hacker.
Project in Algorithm Engineering course exploring Strassen's classical fast matrix multiplication and the newly published AlphaEvolve 4x4 algorithm.
From Euclid to Goedel to Von Neumann: building trustworthy AI tooling with layered architecture.
Why does a soccer ball have exactly 12 pentagons? Exploring the answer through curvature, the Gauss-Bonnet theorem, and Euler's formula.
LLM Math Reasoning Evaluation based on IMC 2025 problems -- benchmarking state-of-the-art large language models on university-level math contest problems.
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